Wayout Stars Whitepaper
  • πŸ“˜Wayout Stars Whitepaper
    • πŸ‘‹Welcome
  • πŸ’«General Info
    • πŸ‘©β€πŸš€About Us
    • β˜„οΈWhy Wayout Stars?
    • πŸ“–Game description
    • πŸ›£οΈRoadmap
    • πŸ†Leaderboard 2024
  • πŸͺ™Economics
    • πŸ—„οΈGeneral Economics
    • πŸ’±Exchange
    • βš”οΈEconomics of Weapons and Gear
    • 🎁Economics of Chests
    • πŸͺEconomics of NFT planets
    • πŸ¦‡Economic of Dungeons
    • ☁️Economic of Oxygen
    • 🌐How to earn Tokens
    • πŸ’«Breeding
    • πŸͺ‚Airdrops
  • πŸ’ŽGovernance Token
    • πŸ‡ΉπŸ‡°Governance token
    • πŸ’ΌToken Distribution
    • πŸš€Early investors
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  1. Economics

Economics of Chests

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Last updated 4 months ago

Initially, there are 3 chest rarities (common, rare, legendary). The chest contains 1 NFT recipe. The rarity of the recipe is described in the table in the previous section.

Please note that chests can be obtained in the following ways  Dungeon+  Purchase on the marketplac/  Participation in special events


  • Weekly quests


  • Special events in the PvP arena

Each period (e.g., weeks or months), there can only be one series of chests dropped. Each chest series contains a different combination of unique items with different attributes and visuals. Hence, developers can phase in and phase out new gear and weapons in a drop. For example, chest series can look like this:

The rarity and number of unique items per chest is described below:

Different weapons and gear have different features. One important element is that some gear/weapons can only be used on specific planets to mine specific resources.

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